The GECK needs to compare the source WAV to the actual text in order to determine the proper phonemes for the lip files. The WAV and OGG files must be named after valid dialogue in the master file. OGG in Fallout New Vegas are sampled at 24 KHz, Variable bit rate (avg 64 kbps) and in mono.OGG in Fallout 3 are sampled at 44.1 KHz, Variable bit rate (avg 64 kbps) and in mono.lip files, you need the following assets: lip files for in game lip syncing when characters talk in the game.
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